Mods
Palworld - Random Pals
Click here for the mod on Nexus Mods ;
Here for the code on GitHub ;
Or here for the YouTube video .
Setup To make and use the mod we need the Unreal Engine 4/5 Scripting System. Download the UE4SS_Xinput_v2.5.2.zip from the releases page. Unzip and install it in your \Palworld\Pal\Binaries\Win64\ directory. This will put, among other things, a Mods directory in that directory.
If you need more info on installation, check out the Installation info on this mod page.
Mods
Stardew Valley - Nature Strikes Back
Click here for the mod on Nexus Mods ;
Here for the code on GitHub ;
Or here for the YouTube video .
To make this mod we need Harmony. We use the prefix and postfix patching functionality.
There are two different types of classes we patch: TerrainFeatures and the Tool class. The TerrainFeatures contain objects like the Tree, FruitTree, etc.
A patch class we make for these looks as follows:
Mods
Baldur's Gate 3 - Gates voice
Click here for the mod on Nexus Mods ;
Or here for the YouTube video .
Baldur’s Gate, but it’s just Gates. That’s it.
To make this mod there are several steps we have to take:
Train the model; Create a Python script; Package .wav files into .wem files; Pack the mod and put it into your game. Training the model To train a Bill Gates model I used Piper TTS.
Mods
Planet Zoo - Random Animals
Click here for the mod on Nexus Mods ;
Here for the code on GitHub ;
Or here for the YouTube video .
Picking your own animals for your zoo can be kinda boring. So I made a mod which randomizes an animal in your zoo at random intervals.
This mod uses ACSE, which is a tool that allows you to more easily make mods for Planet Zoo.
To create this mod we need to edit a zoo manager file.